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PREFACE
 
 

As a parent, I am always concerned about how much time my kids spend on our home computer. The temptation to be isolated on a computer for hours at a time is really great for them.  The temptation is even greater for me.   As a technology professional, I am always trying to find the right balance between my work life, home life, and my computer life.   In my life, all three worlds blend together.   I finally made a rule for myself to help find some balance to all of this.  “If I can't play a computer game with my kids then I shouldn’t be playing the computer game in the first place.  Since I made this rule, we now have a lot of fun playing computer games together as a family.

My interest in computers started back when I was a kid in 1974.  I played my first computer game called "Hunt the Wumpus" on a TTY-33 terminal attached to a MAINFRAME computer at the local Science Center.   It would not be until 1978, when I borrowed a Commodore PET Personal Computer from my school, that I would start programming computer games for myself.  Since I was spending so much time programming the school computers my Dad became very interested in the computers I would bring home from School.  After I purchased my very own TRS-80 Color Computer from the local Radio Shack store, my Dad started to learn how to program computers with me at home.  Computer programming soon became a fun Conrod family hobby we could all enjoy together.  Eventually, our family hobby became BIBLEBYTES SOFTWARE AND BOOKS.

It has been many years since my Dad and I wrote our first computer game together.  Many different computer systems have come and gone over the past thirteen years.  For the past ten years, I have developed software exclusively for the Microsoft platform.   In Computer Bible Games - Book 3, we have included all the Microsoft QBASIC source code for the original Bible Computer Games plus a dozen new Computer Bible Games.  With some minor modifications, the source code for these games will work on the older Microsoft GW-BASIC interpreter  as well as the newer Microsoft QuickBASIC compiler. 

Our hope is that a whole new generation of developers will learn from our QBASIC programming tutorial and develop their own Computer Bible Games that my kids and I can enjoy together as a family.

                                                                                                                                                                         Phil Conrod