As a parent, I am always concerned about how much time my kids spend on our home computer. The temptation to be isolated on a computer for hours at a time is really great for them. The temptation is even greater for me. As a technology professional, I am always trying to find the right balance between my work life, home life, and my computer life. In my life, all three worlds blend together. I finally made a rule for myself to help find some balance to all of this. “If I can't play a computer game with my kids then I shouldn’t be playing the computer game in the first place. Since I made this rule, we now have a lot of fun playing computer games together as a family.
My interest in computers started back when I was a kid in 1974. I played my first computer game called "Hunt the Wumpus" on a TTY-33 terminal attached to a MAINFRAME computer at the local Science Center. It would not be until 1978, when I borrowed a Commodore PET Personal Computer from my school, that I would start programming computer games for myself. Since I was spending so much time programming the school computers my Dad became very interested in the computers I would bring home from School. After I purchased my very own TRS-80 Color Computer from the local Radio Shack store, my Dad started to learn how to program computers with me at home. Computer programming soon became a fun Conrod family hobby we could all enjoy together. Eventually, our family hobby became BIBLEBYTES SOFTWARE AND BOOKS.
It has been many years since my Dad and I wrote our first computer game together. Many different computer systems have come and gone over the past thirteen years. For the past ten years, I have developed software exclusively for the Microsoft platform. In Computer Bible Games - Book 3, we have included all the Microsoft QBASIC source code for the original Bible Computer Games plus a dozen new Computer Bible Games. With some minor modifications, the source code for these games will work on the older Microsoft GW-BASIC interpreter as well as the newer Microsoft QuickBASIC compiler.
Our hope is that a whole new generation of developers will learn from our QBASIC programming tutorial and develop their own Computer Bible Games that my kids and I can enjoy together as a family.